(probably not just) Russian gamedev

This is another translation. I don’t know the original source; all links point here, but the guy claims he is not the author.

JIRA ISSUE #182355 Type: BUG Priority: MEDIUM Created: 21.02.12 18:21 Description:
“Zero” takes off from “Zuikaku”, bearing “Kaga” markings.

21.02.12 18:30 Elena Ivanova [community manager] commented:
Some observant guys in the internet say that on our leaked screenshots airplanes have the wrong markings — colored stripes, while they should be white

22.02.12 11:51 Elena Ivanova [community management] reassigned to Sergei Lodkin [qa lead]
Make it a bug, so that they would fix it, it’s really an embarrasment

05.03.12 15:41 Sergei Lodkin [qa lead] reassigned to Mihail Dorenkov [qa engineer]

11.03.12 10:42 Mihail Dorenkov [qa engineer] reassigned to Alexander Rozhko [art director]
Airplanes should have two white stripes.

06.04.12 11:13 Alexander Rozhko [art director] reassigned to Semen Kemshakov [3d artist]

17.04.12 15:50 Semen Kemshakov [3d artist] reassigned to Tatiana Severina [textures artist]
We need two identical white textures for stripes. ASAP!

20.04.12 11:10 Tatiana Severina [textures artist] reassigned to Alexandra Lebedeva [2d artist]
we need outlines for two stripes, otherwise I’m not sure what they look like

24.04.12 12:00 Alexandra Lebedeva [2d artist] reassigned to Tatiana Severina [textures artist]
We are flooded. Can’t do your stripes sooner than in two months.

01.05.12 18:34 Tatiana Severina [textures artist] reassigned to Alexandra Lebedeva [2d artist]
can you work overtime? maybe, home? it’s just a couple of hours. really need it!

02.05.12 12:30 Alexandra Lebedeva [2d artist] reassigned to Tatiana Severina [textures artist]
Took it home, started working at night. (((((( My boyfriend asked “Why don’t you go to sleep?”
I said “See, I have this two stripes...” And he just disappeared. How can I find him again? ((((((

02.05.12 15:54 Tatiana Severina [textures artist] reassigned to Semen Kemshakov [3d artist]
seems like there would be no textures. take any similar texture, we’ll replace them later, when they’re ready.

11.05.12 12:13 Semen Kemshakov [3d artist] reassigned to Andrei Hobotov [programming lead]
I’ve modelled two white stripes, they are in a shared folder. Now the engine should attach them to the planes.

08.06.12 10:33 Andrei Hobotov [programming lead] reassigned to Alexei Mshigorotchitskii [junior programmer]
Alex, attach two white stripes to each airplane.

08.06.12 12:11 Alexei Mshigorotchitskii [junior programmer] reassigned to Andrei Hobotov [programming lead]
Length or crosswise?

10.06.12 17:14 Andrei Hobotov [programming lead] reassigned to Konstantin Krainihin [historical consultant]
Length or crosswise?

10.06.12 17:15 Konstantin Krainihin [historical consultant] reassigned to Andrei Hobotov [programming lead]
Cross

11.06.12 18:35 Andrei Hobotov [programming lead] reassigned to Alexei Mshigorotchitskii [junior programmer]
Cross

14.06.12 18:35 Alexei Mshigorotchitskii [junior programmer] closed issue.
Done

17.06.12 14:30 Mihail Dorenkov [qa engineer] reopened issue.
I don’t see them

21.06.12 11:51 Alexei Mshigorotchitskii [junior programmer] commented:
How come? It was released yesterday. Testers are bewildered, three hundred emails already, asking what are these two strange stripes on each plane.

25.06.12 12:50 Mihail Dorenkov [qa engineer] commented:
Released where? We haven’t got to the alpha stage yet.

29.06.12 20:56 Alexei Mshigorotchitskii [junior programmer] commented:
Sorry, which project are you working on?

01.07.12 12:21 Mihail Dorenkov [qa engineer] commented:
World of Warships

01.07.12 19:30 Alexei Mshigorotchitskii [junior programmer] reassigned to: Andrei Hobotov [programming lead]
I’m working on World of Warplanes. Be careful when reassigning bugs.

07.07.12 14:57 Andrei Hobotov [programming lead] reassigned to Alexei Mshigorotchitskii [junior programmer]
Alex, it’s funny, but a guy works in Kiev with the same name as you. Well, he is Mshigorotchitskii, and you are Mchigorotchitskii.

07.07.12 14:58 Alexei Mshigorotchitskii [junior programmer] reassigned to: Andrei Hobotov [programming lead]
I kinda know that I work here. Because of your fucking stripes I’ve got such a telling-off. We can’t get rid of them — they made there way into all branches.

07.07.12 14:59 Andrei Hobotov [programming lead] commented:
Oops... sorry. Confused again.

07.07.12 15:00 Andrei Hobotov [programming lead] reassigned to Alexei Mchigorotchitskii [junior programmer]
Alex, it’s funny, but a guy works in Kiev with the same name as you. Well, he is Mshigorotchitskii, and you are Mchigorotchitskii.

07.07.12 15:01 Alexei Mchigorotchitskii [junior programmer] closed issue.
Cool

16.07.12 13:01 Mihail Dorenkov [qa engineer] reopened issue.
Why did you close an unfinished issue?

20.07.12 09:31 Andrei Hobotov [programming lead] commented:
Alex, read above, what needs to be done.

21.07.12 15:59 Alexei Mchigorotchitskii [junior programmer] commented:
A-a-a... I thought you created an issue to tell me about this other guy.
Wondered, why not use ICQ, we are in the same room after all.

21.08.12 11:09 Alexei Mchigorotchitskii [junior programmer] closed issue.
Done

23.08.12 14:37 Mihail Dorenkov [qa engineer] reopened issue.
Fighter jets stopped dropping enemies. Can’t shoot.

01.09.12 13:26 Alexei Mchigorotchitskii [junior programmer] assigned to Andrei Hobotov [programming lead]
I don’t understand it.

15.09.12 19:03 Andrei Hobotov [programming lead] reassigned to Boris Vovk [senior programmer]
Boris, could you check what’s wrong?

04.11.12 09:23 Boris Vovk [senior programmer] reassigned to Andrei Hobotov [programming lead]
The stripes cover the machine guns. And there material is colliding with bullets. Bullets can’t go through.

11.11.12 10:00 Andrei Hobotov [programming lead] reassigned to Boris Vovk [senior programmer]
How can stripes cover machine guns, if they are in the back of the plane?

14.11.12 11:11 Boris Vovk [senior programmer] reassigned to Andrei Hobotov [programming lead]
Our fighter jets have real machine guns in the back. Those that are in the wings are fake, only for visual effects and poof-poof.
Made this decision long time ago, I don’t remember now why. Now it’d be too long to redo, all of their ballistics needs to be changed.

05.12.12 12:07 Andrei Hobotov [programming lead] reassigned to Semen Kemshakov [3d artist]
Why do the stripes collide with bullets? Cancel their collision.

12.12.12 12:03 Semen Kemshakov [3d artist] reassigned to Andrei Hobotov [programming lead]
I can’t, collisions are hardcoded in textures, and those textures are the only ones.
I took it from “Fletcher”, most white texture I could find. And it’s armor is 4 centimeters thick.

27.12.12 11:34 Andrei Hobotov [programming lead] reassigned to Boris Vovk [senior programmer]
We really hardcoded collision in textures? Can’t they be made to a separate setting?

14.01.13 17:00 Boris Vovk [senior programmer] reassigned to Andrei Hobotov [programming lead]
How? We calculate the piercing according to the texture normals, and store the metal fatigue in it’s alpha-channel.

03.02.13 12:12 Andrei Hobotov [programming lead] reassigned to Tatiana Severina [textures artist]
Make the textures for stripes already, just the visual. Why does it take so long?

12.02.13 15:45 Tatiana Severina [textures artist] reassigned to Alexandra Lebedeva [2d artist]
what about the outline?

13.02.13 11:15 Alexandra Lebedeva [2d artist] reassigned to Tatiana Severina [textures artist]
I told you, we are flooded, can’t work on that in the next two months.
We are updating all the minimaps, they told us to make the dry land stand out more. Don’t know about others, but I’m doing it with darker water.
Won’t work at night again ((((((

14.02.13 11:10 Tatiana Severina [textures artist] reassigned to Andrei Hobotov [programming lead]
we are flooded. can’t do it less than in four months.

01.03.13 18:20 Elena Ivanova [community manager] changed priority to HIGH
issue is high priority they’ve noticed again the stripes are wrong say they won’t play this shit the project is on the verge of failure

07.03.13 17:27 Andrei Hobotov [programming lead] reassigned to Semen Kemshakov [3d artist]
Move the stripes, so that they don’t cover machine guns.

07.03.13 17:28 Konstantin Krainihin [historical consultant] commented:
Don’t move the stripes! We spent a lot of time setting them exactly where they are on historic photos...

11.03.13 12:36 Andrei Hobotov [programming lead] reassigned to Boris Vovk [senior programmer]
Boris, can you think of something? It’s a nightmare.

17.05.13 14:37 Boris Vovk [senior programmer] reassigned to Vladimir Orlov [game designer]
Make the machine guns have damage 231 instead of 2. 229 would be spent on piercing the stripes, and then the bullets would have the residue damage 2, as they should.

27.05.13 11:22 Vladimir Orlov [game designer] reassigned to Boris Vovk [senior programmer]
Made the machine guns have damage 231.

29.05.13 15:01 Boris Vovk [senior programmer] closed issue.
Should be OK by now.

30.06.13 16:30 Sergei Lodkin [qa lead] reopened issue:
After your change “New Mexico” started wrecking everything that gets close enough.
No, strike that. “New Mexico” suddenly started WRECKING INTO FUCKING SHIT EVERYTHING!
By chance, we took “New Mexico” and stomped game-designers into the ground twice in an unofficial match. It was nice. Thanks.
But now they figured it out, so you should fix it.

01.07.13 10:02 Boris Vovk [senior programmer] reassigned to Vladimir Orlov [game designer]
Why “New Mexico” is stomping into the ground? Did you change something other than jets’ machine guns?

01.07.13 17:00 Vladimir Orlov [game designer] reassigned to Boris Vovk [senior programmer]
Turns out, same machine guns, scaled 10 times, are used as secondary guns on “New Mexico”.
They look really similar, so modellers decided to save some time.
Damage is also scaled automatically, but 1000 times, proportional to the barrel volume.
So now “New Mexico” has 231000 damage on secondary guns.

03.07.13 18:01 Elena Ivanova [community manager] changed priority to VERY HIGH
quicker please in the internet they rubbed our nose again into this shit im embarassed to work on this aaaaaaaaaa

03.07.13 19:39 Boris Vovk [senior programmer] reassigned to Andrei Hobotov [programming lead]
The workaround didn’t work. We have to rewrite the whole engine, so as to allow overriding collisions in textures dynamically. Otherwise we can’t do anything. It’s six months of work.

04.07.13 10:13 Andrei Hobotov [programming lead] reassigned to Slava Makarov [makarovslava]
Those decisions should be made by higher-ups.
What do you think, postpone alpha for six months?
Slava, we’re waiting for your word.

04.07.13 10:22 Andrei Hobotov [programming lead] reassigned to SerB [vice makarovslava]
Sorry to disturb you.
It’s a very important and urgent bug, it is waiting for the fix more than a year.
Do you know where Slava Makarov is?

04.07.13 10:28 SerB [vice makarovslava] reassigned to Andrei Hobotov [programming lead]
No, I don’t know where is Slava Makarov.

04.07.13 10:37 Slava Makarov [makarovslava] commented:
Sorry for not answering immediately. I just thought it’s easier to ban this unpleasant user.
We won’t need white stripes, everybody relax. I’ll think on how to justify the ban.

04.07.13 10:39 Slava Makarov [makarovslava] closed issue.

04.07.13 18:21 Alexandra Lebedeva [2d artist] reopened issue:
What do you mean relax? (((((((( I was drawing the outline for the whole night! ((((((((
Wanted to surprise you ((((((

04.07.13 18:27 Alexander Rozhko [art director] commented:
OK, put it in the shared folder. Maybe we’ll use them somewhere.

04.07.13 18:34 Alexander Rozhko [art director] commented:
Why instead of two white stripes I see three orange stars there?

04.07.13 20:48 Alexandra Lebedeva [2d artist] commented:
I’m an artist, not a house painter... ((((((( It’s my artistic vision... ((((( I want us make a beautiful game... (((((((

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